
RYAN MISSON
Portfolio
It started with wanting to bring ideas to life.
These little ideas led me to places unimaginable.
































ABOUT ME
​I am a 3D Artist with expertise across the full 3D pipeline, from modeling and UV unwrapping to texturing, rigging, and animation. My journey began in animation during my polytechnic years, and I further specialized in game development at university.
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I am proficient in industry-standard software, including Maya, Photoshop, Premiere Pro, Unreal Engine, Substance Painter, ZBrush, and Nuke. I also develop tools to optimize workflows within Maya, enhancing efficiency in production. Passionate about lighting and cinematography, I pay close attention to how they enhance animation, elevate storytelling, and create visually compelling experiences.
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My experience in game development includes working across various areas such as game concept and design, optimization, level design, environment design, mechanics, gameplay systems, and animation. I have a strong understanding of the workflow between Maya and Unreal Engine, ensuring seamless asset integration.
Beyond game development, I have also leveraged Unreal Engine’s powerful rendering tools to create high-quality visuals for advertisements, events, and exhibitions. I have collaborated with major brands to bring their ideas to life, contributing to successful launch events for new experiences and products.
I am constantly exploring advancements in real-time rendering, procedural workflows, performance optimization, and pipeline automation to refine and accelerate production. Whether by finding more efficient ways to complete repetitive tasks or developing custom tools, I am always seeking ways to improve workflow speed and effectiveness.
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As a freelancer, I have worked with a diverse range of clients and partners, delivering high-quality 3D solutions tailored to various industries. My ability to adapt to different project requirements ensures that I bring creative visions to life with precision and efficiency.
EDUCATION
Aug 2020 - May 2024
Nanyang Technological University
Bachelor of Fine Arts, Game Design
Oct 2014 - Mar 2018
Nanyang Polytechnic
Diploma, Digital Animation
EXPERIENCE
Nov 2024 - Apr 2025
Kopiforge
Contract Game Animator
Sedap: A Culinary Adventure