RYAN MISSON
It started with wanting to bring ideas to life.
These little ideas led me to places unimaginable.











ABOUT ME
I’m a 3D Generalist and Technical Artist with a background in animation and game development, driven by a strong interest in cinematic-quality visuals.
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I started in animation, building a foundation in 3D art, cinematography, and visual storytelling before transitioning into game development during university. There, I expanded into technical art, programming, real-time workflows, and the integration of art and technology.
I spent several years freelancing across a wide range of projects before moving into Virtual Production, where I now work as a Technical Artist and VAD Lead. My work spans Unreal Engine, real-time environments, asset workflows, and production pipelines, with a strong focus on composition, lighting, visual quality, and attention to detail.
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I enjoy working at the intersection of art and technology — creating visually compelling work while finding practical ways to make production more efficient.
EDUCATION
Nanyang Technological University
Bachelor of Fine Arts, Game Design
Nanyang Polytechnic
Diploma, Digital Animation
EXPERIENCE
Jul 2025 - Today
AUX Infinite Studio
Virtual Productions 3D Artist
Brain Bar Operator
Nov 2024 - Apr 2025
Kopiforge
Contract Game Animator
Sedap: A Culinary Adventure
















